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Kirill Live

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A member registered Feb 05, 2020 · View creator page →

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not "true"; / token1="true";
correct simply true

It is better to use numbers 0 and 1.

to check use the element "legacy_choice"

https://kirilllive.github.io/tuesday-js/doc_editor.html#legacy_choice

The Choice and Art elements have a show or hidden function depending on the value in the query.

assign function to variable TuesdayJS won't allow

Hi! I admire your persistence in finding a solution to this problem.

It so happened that standard html tags do not work for several reasons, such as text animation and custom tags (variables and ruby), but the most important thing is that people who are not familiar with HTML do not break their project by using special characters in the text.

Despite this, I found a way to partially solve this problem. you can add the necessary tags to format the text in variables

It will look like this:


By adding the tag name as a variable name without brackets and their value with brackets (there is an option to add a style right away), you can use them in the text as regular HTML tags (without attributes like style, align and class).



I'm not sure how well this will work since the engine is not designed for this type of use.

in this case there is no need to use "Go To", at the end of the scene the story will automatically switch to the next scene.

You can see how The main menu is made in the sources of these games:
https://tuesday-street.itch.io/nude-camera

https://tuesday-street.itch.io/rock-paper-scissors

Step 12 of the tutorial describes how to make the main menu the default

https://kirilllive.github.io/tuesday-js/doc_editor.html#quick_tutorial

Hello! The screenshots show that you are using the android version.
If you use HTML export, only an HTML file with links to resources will be created. resources will not be added to html.

If you need html with resources, then try exporting to base64 (but 300 MB is big size)

Android 10 or higher, you will not be able to run html file in the browser on Android due to file access restrictions, try running it from a PC

wow!!! cool!!!

https://kirill-live.itch.io/tuesday-js/devlog/241616/creation-html-desctop-app-f...

Hello! Thank!

I'm sorry but this is impossible.  but you can open the example in the browser version.

This feature is already available: https://kirilllive.github.io/tuesday-js/translate/en_tuesday_visual.html



Hello! Thank!

Unfortunately, at the moment there is no function to animate the transition between scenes.

in the screenshot you set the transformation time for identical objects in successive scenes. Perhaps the parameter does not work because of the "s" symbol. seconds are used by default

https://kirilllive.github.io/tuesday-js/doc_editor.html#dialog_art

Here is published the source code for Tuesday JS game with a lot of animations: https://tuesday-street.itch.io/rock-paper-scissors

if I understand you correctly, you can turn off the animation by setting the "Dialog speed" parameter to 0


OR


I added an example with a demonstration of hovering over an object

https://kirilllive.github.io/tuesday-js/example/example_mouse_hover_css.json

(1 edit)

I'm sorry! the missing code is a bug in the latest version, at the end of the week I will publish an update that fixes this bug.

or you can use the latest stable version on GitHub right now: https://kirilllive.github.io/tuesday-js/translate/en_tuesday_visual.html

For the hover function you need the :hover CSS event
Example: https://www.w3schools.com/cssref/tryit.php?filename=trycss_sel_hover

Step 1
go to the global css styles section


Strp 2

Come up with a name for the style, be sure to put a dot in front of the name to indicate that this is a style class that can be applied to multiple objects

Add curly braces and write css options inside them.

Create another class with the same name but add :hover after the name. Inside the curly braces, specify which options you want to change on hover.


Strp 3

To apply a CSS class to an object, simply specify the class name in the object's properties in the Class Name section. Multiple classes can be applied to the same object, separated by spaces.


Hello! Yes! 


Hello!
I have not encountered such a problem before, perhaps something is blocking the execution of window.open from the editor code. Such actions may be caused by antivirus programs or ad blockers.

Good job!

Hello!  

2. Saving to a folder is currently possible in the Desktop and Android versions, but not in the browser version.  

1. There is a DE language, but it is named as "German".  I was also confused by this name, but it is present in many lists of languages that I have seen.  "Dutch" is listed as "NL Nederlands" 

I don't know why this classification, if there is a mistake then I need help understanding this problem in order to fix it.

Yes! Telegram has limitations, but the main functions can be used in the Telegram bot

if you are talking about the "Terrain map" plugin, then it is automatically disabled


"Create APK file on an android device, without using PC"

There are online services for converting a zip archive html to apk, but I can’t recommend a specific service. there are difficulties with the publication of such games in GooglePlay

"how to make smooth transitions of character sprites?"
Yes, in the sprite settings there is an "animation" section, in which you can set the "time transform" and for the specified time there will be a smooth animation of changes between the same sprite objects. You can do this using "Opacity" option and two sprites.

"only one folder is needed, in which all the resources are located? Can't split into folders?"
There can be any hierarchy of files in the working folder, but the editor will display all files without folders, I understand that this creates difficulties, but this problem will be fixed in the future.

The editor can work offline and does not have a connection to the server. You need to restart the editor.
But this error probably appears after some event, If there is information on how to reproduce this problem, then I can fix it.

When choosing a working folder for a project, the editor automatically finds all the graphic files that are in it (png and jap are supported).

If you make changes to a folder, then the editor may not recognize this, in which case you need to update the contents of the working folder here:


or


I checked it is opening, You will also need the "pode_html_img.zip" file,
 I've added it here: https://www.patreon.com/posts/42550486

(1 edit)

I posted the plugins in a post with code "plugins_HTML.zip" and "plugins_Paster.zip"

https://www.patreon.com/posts/42550486

you need to unpack the archive, and move the folders with plugins to the directory: Construct 2/exporters/html5/plugins

then start the editor and open the project

(1 edit)

I can't see the source at the moment, I'll try to figure it out later. can you give more information about the problem?

game in language english

Yes!
the source code for Construct 2 is on my Patreon page
https://www.patreon.com/posts/42550813

(1 edit)

The web version can work on a 32-bit system, Probably the browser is overloaded with animations and the number of objects.

try enabling lines in settings

Thanks for the information about the problem, it is unlikely that this is related to the time of use, most likely the error appears after using some function.


Can you describe what you did before the problem appeared?

Thanks! interesting idea! I added changes

Thanks! 

interactive story where you can influence the plot

I'm working on it now, I also plan to add other figures

Cool! 👍

Thanks!

(2 edits)

Sorry I didn't notice what project you were asking about, I thought you were talking about ascii art paint.

in the project settings, you can specify a global font from those provided in the system, or in the fonts section, you can specify the file and name for your own font.


Thanks!
There are some interesting things on lvlllvl.com that I didn't think of. i also wanted to add animation capabilities.
Choosing and adding a font, I want to add in the next update,
but with geometric shapes, I still don’t know how best to do it, using different symbols, or only one selected one.

Wow! told about your games on the eastern european Game Developers portal.

https://gcup.ru/news/obnovlenie_konstruktora_igr_tuesdayjs_r4/2022-03-21-11593