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(+1)

Hey, I'm going to tackle both of these comments at the same time since they touch on the same thing.
I have this in my FAQ but I'll repeat it here.
I'm not going to have the option for a femboy MC because it would mean the script and story would need a drastic overhaul. The story is from the perspective of someone who is a cis man discovering he is into femboys/transgirls/non-binary people. Having the player character start already a femboy would mean a new story.
Which is part of the reason why I also don't have a character creator. Everything would have to be taken into account. Body type, skin color, gender. Which means writing the game multiple times from different points of view. Which is... a lot of work.
The other reason is, the game is a glorified slideshow of images and text. Every piece of art is hand done and then hand animated. If this was a game in Unity and the assets were 3D we could more easily switch out Hair, Skin, Clothing. But it's a pre-rendered asset. So we'd have to draw every scene multiple times and reanimate it multiple times and we'd end up with the file size of a CoD game.
These things are nice, but for an indie team barely scratching by, it's untenable. 
I am happy you both enjoy the game though <3

I appreciate the reply and respect the sound reasoning. Thanks for your time, not everyone can be bothered to.