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Game: The First Flame

Pitch: A prototype for an adventure-RPG about a community of people with access to fire magic, with a peculiar way of displaying whether the player is getting closer to succumbing to hypothermia or overheating. Eventually I plan to make it into a story-driven RPG about the community, its magic, and the world it inhabits, though I'm still exploring a lot of potential directions with the writing.

I'd like feedback on: How does the overlay that shows body temperature work for you? Is it clear to you what it's doing and why? 

I need help on: If anybody sees this and is experienced with Godot, is there a good tutorial for using TileMaps generated from atlases that includes information on naming individual tiles? I've got an extremely clunky understanding of using atlases with TileMaps, and so I think I have a silly number of tilemap nodes in the game to do what I'm doing.