Same setup for Massilian side during Solitaire mode? Also how do I assign dice pips to the FLEET space?
thank you!
Same amount of pips for Massilians in Solitaire. I have not written anything about it on the postcard... but possibly even division would work the best for solitaire game: so all Massilian dice end up on 4 pips (12 pips total) and one Albicii die also have 4 pips. Question: where to place Albicii in solitaire variant? They could start with Fleet, they could start in Reserve (where during my solo tests I liked to place them).
Could be randomized... or maybe I will think of some ways of writing those additional details onto the postcard. Space is a tricky thing... I even started considering the two-player version of the postcard and a single player of the postcard... but, at the moment, this is the last resort (though it would give me the chance to flesh out more ambiguous elements - for example, are Massilians AI doing anything doing the reorganization?
Assigning dice pips to the Fleet space = my mistake. During setup, Massilians should divide their 12 Massilian pips and 4 Albicii pips between Wall spaces, Reserve space and Fleet Space = 5 spaces total for 5 dice that they have. So, the Fleet is "populated" during the setup and, later in the game, it can be changed during the Reorganization segments.
I will mark this as the correction that needs to be added to the setup procedure for Massilians. I won't ammend the files immediately, I will leave this for few days - there may be other things that we will find out. (I know, for example, that Massilians could have clearly stated opportunity to re-Build damaged Walls... but the rules as written currently are silent on this)
Thanks everyone for joining this curious designing adventure! (where not everything is set in stone yet :P )
Exactly what I was thinking about the Solitaire setup for the spread of pips for the Massiliann side and Fleet space, i thought that's what you were going for anyway, cool.
I think what you have is pretty clear for the multi player and solo variant. (though I did have a question about Massilian MOVEMENT for the solo mode)
Thank you for creating this interesting game with this piece of history. You had me looking up this battle to find out a bit more. kudos to you sir!
Massilian movement in Solo - offiicially does not exist. Massilians in Solo do not follow the regular sequence of play - they only get x attacks/fights depending on Caesarians' activity. I have not tested it extensively - in my games I was not able to eliminate a single die (because of the modifiers). Slow trickle of losses, sure... so I have never ended up with a situation where Massilian move was crucial. Theoretically, advancing to the weakest target may end up in a move (into adjacent space to the target)... but this would need to be stated in the postcard more clearly.
All of this may be problematic in solo mode - but at least for now, I do not have anything better as an answer.