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(+1)

Interesting art style. I like that you used the obstacles as fuel. The dragging feels smooth. I feel the two mechanics don't work so well together - I usually have to go really slowly to have time to remove the obstacles. Still, great job!

yes, I agree with your opinion. I had a choice when developing: either make few trees so that the player could accelerate and each next tree would be a surprise along the way, or do it as I did in the final version. The first option would be good for a long game (it seems to me). And in the end I decided to implement the second option. Maybe I'll finish this game after the jam and use the first option. Thanks for your feedback!