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(+1)

Seems pretty interesting, but I didn't think to check the time for my 2nd fledgeling, assuming it'd be 10 seconds, but it was higher so I was forced to fully restart, which is a killer for me

Maybe just removing your scavenged materials, so at least you retain your upgrades? Or maybe adding an extra icon if its cost would exceed your total capacity (or if you're feeling nice, your current amount)


Otherwise the sound design was nice, and the basic premise was pretty neat!

(1 edit)

Hey there! Thank you so much for playing my game, and even more for taking the time to share your experience and thoughts in a constructive and kind manner. This type of feedback is invaluable to me.

I'm sorry you discovered the time cost increment on the upgrades in such a punishing manner. Your ideas for softening this blow are great, and I think some indicator that cost has changed or that something may cost more than you can afford is wise. Determining how much to reveal to the player vs let them discover is a delicate balance and there's room to improve here. 

Thanks for the kind words on the game premise and sound design. You're appreciated, and this feedback will be reflected in future updates. :)

Edit: Your idea of replacing the forced restart on failure with material penalty is implemented