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(+1)

Thanks for playing 🙂

The different color dice have different face values, which I haven't been able to communicate in the UI yet. Green and Blue dice have more 1s and 2s than a normal D6, which may be why you were seeing that. Blue can also roll 12, which is supposed to compensate for the low values. Green was intended to apply poison as well but I didn't get to that implementation.