Appreciate the comment 🙏🏻
googlypoo
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I really like this. The visuals are like something from a fever dream. I love the song, too. Great atmosphere. The wall jumping felt good (though the acceleration was a little intense) and the attacks were impactful. I hope you get to continue on because I feel like this could go somewhere interesting :)
I had the same issue as some others with movement but when I realized it was dpad and not joystick I was good to go.
One problem was the area transitions-- when I'd try to fight the boss, the scene would load in, and then immediately load back to the previous scene and drop me on spikes :( I didn't actually finish because of this as I'd have to redo the climb from the mushroom beforehand which was tricky. The enemies respawn a little too fast for me too.
This is insane for a two week project. A crazy amount of work! I really like this type of game so I'm excited to see where this goes.
I find myself agreeing with others about the tutorials -- I would've liked the option to skip. Also the rotate directions & scroll to zoom moved in the opposite way of what I expected (counter-clockwise instead of clockwise, in instead of out).
The platforming feels tight! I agree with the feedback of some of the others though, it was sometimes hard to see my character with the background elements and I'd get stuck on things I didn't expect. It took me a few attempts to notice the potions were dropping and the game felt better to play once I saw them.
I'm curious, will you expand on this idea if you make it to Rd 2?
I got stuck in the first room. I actually had to watch your video to figure out how to flip the switch -- it wasn't intuitive to me that I'd have to switch shapes to flip it 😅 I tried to jump into the flashing shape but that didn't do anything either.
The concept is fun. I found myself playing as circle for most of it. I think you demonstrated your concept well, good job.
Thanks for playing 🙂
The different color dice have different face values, which I haven't been able to communicate in the UI yet. Green and Blue dice have more 1s and 2s than a normal D6, which may be why you were seeing that. Blue can also roll 12, which is supposed to compensate for the low values. Green was intended to apply poison as well but I didn't get to that implementation.
https://googlypoo.itch.io/kingdom-of-alchemy
I wish I could've gotten it working in browser. I'm worried nobody will play because it's a download