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googlypoo

18
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6
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A member registered Jul 31, 2016 · View creator page →

Creator of

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Appreciate the comment 🙏🏻

Good points. I've added a web build and confirmed with admins that it's ok post deadline 👍🏻

Thanks for playing 😁 

I really like this. The visuals are like something from a fever dream. I love the song, too. Great atmosphere. The wall jumping felt good (though the acceleration was a little intense) and the attacks were impactful. I hope you get to continue on because I feel like this could go somewhere interesting :)

I had the same issue as some others with movement but when I realized it was dpad and not joystick I was good to go.

One problem was the area transitions-- when I'd try to fight the boss, the scene would load in, and then immediately load back to the previous scene and drop me on spikes :( I didn't actually finish because of this as I'd have to redo the climb from the mushroom beforehand which was tricky. The enemies respawn a little too fast for me too.

This is insane for a two week project. A crazy amount of work! I really like this type of game so I'm excited to see where this goes.

I find myself agreeing with others about the tutorials -- I would've liked the option to skip. Also the rotate directions & scroll to zoom moved in the opposite way of what I expected (counter-clockwise instead of clockwise, in instead of out). 

The platforming feels tight! I agree with the feedback of some of the others though, it was sometimes hard to see my character with the background elements and I'd get stuck on things I didn't expect. It took me a few attempts to notice the potions were dropping and the game felt better to play once I saw them.

I'm curious, will you expand on this idea if you make it to Rd 2?

Cool visuals 😎 I could see this being very atmospheric with more time. 

I noticed that if I attacked while jumping, the sound would play but I wouldn't see any animation for the attack. I wasn't sure if I was attacking or not.

The swap mechanic reminded me of Crash Bandicoot 4. Switching back and forth between modes mid-jump was kind of difficult 😅

I think you could do some cool stuff with this.

I got stuck in the first room. I actually had to watch your video to figure out how to flip the switch -- it wasn't intuitive to me that I'd have to switch shapes to flip it 😅 I tried to jump into the flashing shape but that didn't do anything either.

The concept is fun. I found myself playing as circle for most of it. I think you demonstrated your concept well, good job.

I like these type of large-scale battle games, this is neat. I had some trouble getting the units to move at first but once I figured it out I proceeded to get slaughtered by enemy bullets 😅

Unfortunately my brain can't get a handle on the controls 😩

The special effects are cool. I think mechanically it's sound, but it's so hard to play!

I like the secondary mechanic. The inability to move is a huge risk but it can pay off if you get enough healing. Could be fun to expand :)

This game is really cool. I can imagine this going a million different ways -- definitely want to see it expanded :) 

💀 Thanks! It's definitely more of a concept demo. Even if I don't make it to the second round I might keep building it out.

Thanks for playing 🙂

The different color dice have different face values, which I haven't been able to communicate in the UI yet. Green and Blue dice have more 1s and 2s than a normal D6, which may be why you were seeing that. Blue can also roll 12, which is supposed to compensate for the low values. Green was intended to apply poison as well but I didn't get to that implementation.

Adding a note as I discovered some display bugs post-deadline.

- Works best at 16:9 aspect ratios. May run into issues with other sizes due to how I put the UI together.

https://googlypoo.itch.io/kingdom-of-alchemy

I wish I could've gotten it working in browser. I'm worried nobody will play because it's a download

I skipped the dialogue at the beginning and now I feel guilty 
Fun to watch the rumor spread
Good sound and clear visuals