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(+2)

I like the idea of switching the perspectives. I had some troubles with the controls first and always wanted to go forward when I needed to go sideways.
The puzzles are not too hard once you understand what you are supposed to do.
Some improvements I would suggest:
- Teleport elements could be the same but with opacity to where you go. ie: You have a sphere and a transparent sphere would show you where you land. a transparent red cube could show where the red cube should be moved. and so on.  I know you already have something in place but for someone who never played your game, it was initially confusing.
- remove velocity and inputs for s split second after the player teleported. I found myself dropping down way too often after teleporting. maybe a sound would also be good.
- the F to teleport mechanic would be great in a world space tooltip. I was in front of the door and did not know what to do
- maybe create checkpoints. After I pushed the 2 red cubes together I needed to start from the beginning because I was not able to continue.

Fun game nonetheless!