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A jam submission

Split FocusView game page

Submitted by Ultimatum7224 — 6 days, 1 hour before the deadline
Rated by 15 people so far
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Split Focus's itch.io page

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Game Engine / Tools
Unity

How does your game fit the theme?
In the game, you can and must switch between two perspectives to complete it.

Self-made & used stuff

Graphics / Art (e.g. models or textures)

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Comments

Submitted(+1)

Good game. I was pleasantly surprised by the use of only 2 keys to move and having to change views to be able to move in all 4 directions.
I am not sure if this was a bug or if I missed something, but at some point I placed 2 squares in the cylinders but the red wall didn't disappear.
Nice usage of the background music, I just wish there were also some SFX in the game.

Submitted(+1)

interesting puzzle I liked it it's not bad to improve it a little and it will be great

Submitted(+1)

Good idea for the jam, however the first level did not seem to work, the cube was in the cylinder but the wall did not disappear.

Good to add a tutorial level. Just one tup if you show dialogs hide the previous one. i was just walking around with the first one open and the second opened on top of it so it was hard t read,

Submitted(+1)

Good idea for a puzzle game. Graphics and music get the job done, although I think the music's loop is a bit off? The transparency effects serve as great visual aids. There isn't much to say overall. I think the controls would be improved if you could always move in all four directions, but it was just easier to see with the perspective flip.

Submitted (1 edit) (+1)

Interestingly similar to my game😄Especially the start where I had the same "change perspective to navigate around the obstacle".

At the start I got confused a few times what I'm supposed to do and what those cylinders, capsules and balls are supposed to be. The first puzzle at first didn't work and I had to restart so that it properly detected the cube in the cylinder and opened the door.

Submitted(+1)

Fun little puzzle game! I liked how most of the puzzles were about traversing the level with the unique movement controls. It felt good to get it right, especially on the last puzzle.

Submitted(+2)

I like the idea of switching the perspectives. I had some troubles with the controls first and always wanted to go forward when I needed to go sideways.
The puzzles are not too hard once you understand what you are supposed to do.
Some improvements I would suggest:
- Teleport elements could be the same but with opacity to where you go. ie: You have a sphere and a transparent sphere would show you where you land. a transparent red cube could show where the red cube should be moved. and so on.  I know you already have something in place but for someone who never played your game, it was initially confusing.
- remove velocity and inputs for s split second after the player teleported. I found myself dropping down way too often after teleporting. maybe a sound would also be good.
- the F to teleport mechanic would be great in a world space tooltip. I was in front of the door and did not know what to do
- maybe create checkpoints. After I pushed the 2 red cubes together I needed to start from the beginning because I was not able to continue.

Fun game nonetheless!