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I don’t remember whether I used GetAxis or GetAxisRaw but I do remember that the move direction is Normalized, meaning that it shouldn’t have a huge effect either way. I think the main issue may be that the players walk animation needs to finish before it can stop. Just because without that, the players rotation would snap back and that wouldn’t look very good. There’s probably a bit of maintained velocity but since the controls don’t need to be precise for anything I think it may be mostly fine. I might look into different ways to do the animation, thanks for playing and giving feedback.