I have to say, I really like the game in many ways. It has a beautiful style and feels very cohesive and polished. The colors, character, story, and sound all come together really well.
For me personally, though, thereās just too much story and not enough gameplay.
An example: When Clementine falls into the void, why does the character have to do that instead of me? A platform that disappears after a short time and makes me fall, or a jump thatās way too far but I donāt realize it until I try, would make me feel more engaged in that situation.
I think if you keep working on the game, it has a lot of potential!