What delay?
It's supposed to be a bit challenging and I wanted to have it be somewhat dynamic and physical. Maybe it's a bit much, maybe it's an odd mix between typical platformers and these more physical ball steering games.
I already reduced the difficulty of the puzzles, before the dices were quite hard to flip and the spheres were rolling around way too much. That also made it fun though. I feel it's hard to balance difficulty. I wanted it to be somewhat tricky to be a fun challenge but still relatively easy instead of some trivial "grab box and drop on button" stuff. It should be a "Ah I managed to beat this slightly challenging / non trivial puzzle! Yay!".