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averbuch_he

18
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A member registered Jul 06, 2023 · View creator page →

Creator of

Recent community posts

Thank you for testing my game. I'll try to be more careful when developing a game aimed at playing in a browser.

Sorry for bad experience. I will try to solve this issue.

Great challenge! It took me a while to fly over the spikes on the second level, but after I got the hang of it, I cleared it without problems. The last level completely grabbed my attention, which helped me get past the group of white spots on my first try. Thanks for the entertainment!

Really cute and well-thought-out game design. I enjoyed the mini-games in the gameplay part, but it felt like something was missing. I was expecting a challenge, but they flew by in a couple of seconds and then you just keep running.

Thanks for the feedback. I'm really glad you appreciated this experiment. Why don't you have an FPS limit? As I understand, browsers have their own vsync that needs to be disabled to remove the FPS limit. Which browser are you using?

Thanks for appreciating the visuals! I used a shader that limits the palette and arranges colors in my desired order, depending on the lighting. In the first scene, for example, the circle is a light source + outline, and I used shaders on materials for dissolve and appear effects + fire in the last scene with the portal. Basically, it's a demo showcasing these effects) though that wasn't my original intention.

Thanks for the feedback and checking out the game in Firefox! Oops - just realized I uploaded it with messed up yin-yang positions, so everyone can speedrun it now 😅 My bad!

Well. I just tried playing through it again. I'm really trying my best. After the perspective shift tutorial, there's a narrow pathway. I fell from it about 15 times. The character's movement feels unintuitive - they continue running even after I release the key. Every time I die later in the game, I have to return to this walkway again. I'm not trying to diminish your work. I'm just sharing my honest feedback.

I would love to see at least a few more levels! This is a very unique game with an interesting perspective-based mechanic. The intuitive controls and clean interface perfectly complement the core gameplay mechanics.

Thank you for the feedback. I couldn't keep track of all these issues during development. I spent a lot of time on shaders and their behavior. For next time, I need to set up a task management system and spend more time on gameplay.

The music is great/banging. The art style is pleasant, even though it's simple. I was pleasantly surprised when I saw completely different gameplay after picking up what I thought was a powerup.

Sent submission to  GoedWare Game Jam but I encountered an issue where the mouse/camera sometimes jerks abruptly, especially on level 3. This problem only occurs in the browser.
https://averbuch-he.itch.io/eternal-dance

The art is very cute. However, there seems to be an issue with screen border collision detection - when the character falls out of the screen boundaries, the game freezes. Also there is too much text at the beginning of the game. It would be better to add character portraits/avatars to show who is speaking during the dialogues.

Interesting concept but it's hard to concentrate on gameplay with this character movements. Reduce slipping(maybe delay). 

Can you write instruction/guide/rules?

Thanks Claude and GPT)

Will you add version for Linux?