Thank you for testing my game. I'll try to be more careful when developing a game aimed at playing in a browser.
averbuch_he
Creator of
Recent community posts
Thanks for appreciating the visuals! I used a shader that limits the palette and arranges colors in my desired order, depending on the lighting. In the first scene, for example, the circle is a light source + outline, and I used shaders on materials for dissolve and appear effects + fire in the last scene with the portal. Basically, it's a demo showcasing these effects) though that wasn't my original intention.
Well. I just tried playing through it again. I'm really trying my best. After the perspective shift tutorial, there's a narrow pathway. I fell from it about 15 times. The character's movement feels unintuitive - they continue running even after I release the key. Every time I die later in the game, I have to return to this walkway again. I'm not trying to diminish your work. I'm just sharing my honest feedback.
Sent submission to GoedWare Game Jam but I encountered an issue where the mouse/camera sometimes jerks abruptly, especially on level 3. This problem only occurs in the browser.
https://averbuch-he.itch.io/eternal-dance
The art is very cute. However, there seems to be an issue with screen border collision detection - when the character falls out of the screen boundaries, the game freezes. Also there is too much text at the beginning of the game. It would be better to add character portraits/avatars to show who is speaking during the dialogues.