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(2 edits)

Further playing of the game...in solo mode

-Build action: I have to spend a card of the structure value to it's construction side then spend another card to finalize it? Also, do I need a die on the space in order to build a structure?

-Massilian Wall being damaged: I noticed one massilian wall token with reduced numbers...since there are 3 massilian walls on the game perhaps 2 more tokens could be added to the game? 

- I also noticed that there are two regular ramps, and one brick ramp. should it be 3 regular ramps + 1 brick ramp?

Thank-you! I appreciate the TTS mod by the way!

To place a counter on the map, on the construction side, a player needs to spend a card with a value higher than what is on the "built" side. To finish the construction (flip the counter), either the counter needs to survive to the reorganization phase or the player plays a second card with the value higher than structural value on a construction side. It is more expensive to start the construction than to finish it. The phrasing is confusing, I think I will try to color code the costs or use symbols on the counter (3A - 1B, for example, to give the notion that first one needs to pay 4+ and then 2+).

Good catch - yes, one builds in an occupied space. I will add this in the next edition of the rules.

Massilian damaged walls counters: I have decided to include only one, because the second damaged wall concludes the game with a Caesarian win. Can it be added to the postcard? It can, but this would require some layout changes... and I would rather concentrate for now on the clarity of rules. Once they are more solid and error-proof, I will know how much space I have for additional counters.

2 ramps and one brick ramp or 3 ramps. Historical narratives/ maps for the siege underline only two approaches/ ramp locations that have been used by Caesarians. In other words, I made a decision for the players to decide which way they want to go. Brick ramp will only enter play once at least one regular ramp has been destroyed - there won't be three approaches available to the Caesarians at any single time.
(Gallic Gate received "weaker" -4 modifier in contrast to other Walls having -5 modifier; it seems that Caesarians concentrated here, maybe because of elevation differences being potentially smaller than with two other parts of the walls).

Sounds good! Thank you 😊 

ps: I quite like the game! 

(+1)

Thank You for the comments! They do help in improving the postcard.

My pleasure as always!