Neat platformer with nice art! I would describe the game as "punishing" in its current iteration. I found it really difficult to judge how survivable any given jump would be, and it was super frustrating to just slide off the edge to my doom, or realized I'd launched myself between two platforms after finally making some progress. Maybe if the torches were checkpoints the high difficulty of the controls would feel more like a challenge? It was satisfying to finally make progress, and then found myself at a torch at a dead end. Does the game currently have an end-state, or just an area to explore?