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(+2)

Hi, this is very cool and inspired me to make my own gba game :)

Have you considered using the VBlankIntrWait() function from libgba instead of vid_vsync() from libtonc in order to preserve battery life? I tested it on mgba and it went to 1700fps to ~3000fps without framerate cap

(+2)

Wow, that’s great to hear, and thanks for the tip! I had no idea there was a difference in performance between the two functions, I just assumed they were just 2 different names for the same thing. I’ll implement this immediately.