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Hey, that looks pretty sharp!

I'm working on a deckbuilding dating sim! Do self-improvement activities around town (go to the gym, study at the library, etc.) to improve your deck, then go on dates where you have to play your cards right to meet certain thresholds for physique, mind, and intelligence to advance your relationship. As you progress, you'll get horny selfies from your love interest, and then there will be a big horny scene at the end after you're invited back to her place (which is played as a modified version of the card game).

Most of my last few days have been figuring out how to do fancy tweened animations for dealing, playing, and discarding cards. 

The card game works, although right now your opponent only has one type of card she can play ("allure", a junk card she adds to your deck every turn to muck up your strategies). Not sure if I want to add more card types or not. Maybe she steals cards from you at random, maybe she increases the challenge level for the date? Not sure yet.

I still need to do background artwork for the dates, proper hud elements rather than just text labels, and the big horny scene at the end. Maybe a few more selfies too (5 selfies total right now; 3 of them are horny).

The map is impressive looking, the day/night cycle adds a lot of flavor. Will there be exploration elements?

I like that the character is not static, the subtle mouth and eye motions really add to the overall presentation. I think that a little highlight on her eyes may make her gaze seem more focused on the player. Could even be a thing that gets turned on or off depending on how the date is going.

Card animations look good. Only  thing I'd want to see added is some sort of additional visual or audio effect when they're played. Maybe the ability score numbers could be bigger and go "ding!" and flash for a second when you play a card.

I really love the concept overall. Limited resource card collection games are definitely something I enjoy.