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the game looks so cool and i now this is a old demo but here are just some things i noticed

the knife is kinda confusing with the timing espically cause if u swing it before the cutscene plays u insta die so u can never actual start a melee incounter u have to just react to it which is kinda weird espically cause u can still swing the knife before the cutscene so it feels kinda useless and a bit misleading (not sure if thats the right word tho)

also the bullet deflecting is good and satisfying but i wish u could see the bullet its kinda hard to tell whats happening (it also feels like you kinda have to wait for the bullet to come towards u like it kinda halts the gameplay slightly instead of being sort of a  insistent reaction thing  it feels more like a timing thing but instead of it having to block immediately u have to wait a bit but that in the middle of fast gameplay is a bit weird i did get used to it tho so idk)

also i think the green guys are shooting big white balls at me but idk if they do damage its kinda hard to tell what they are 

other than that tho the game is so cool love the post void type gameplay and the aesthetic is fire (sorry bout the grammer)

(+1)

Thank you so much for the feedback 🙏 (and apologies for the late reply)
The knife timing has been tricky to land, lots of players have struggled with it, but I've smoothed it out so the window is easier to anticipate. I'm assuming regardless this would take some time to get used to because it's unlike other FPS games where melee happens in-range. The swing getting stuck if you fire too soon is just a very heavy penalty for swinging off cue - yea, this is going against FPS melee sensibilities so I'm hoping the tutorial can do some heavy lifting.

The bullet not being visible is a problem, for sure. I'm working to figure out a way to convey the window for deflect more clearly. This has been a major speedbump in playtesting, new tutorial should help make this easier to understand.

New version's got visual feedback for taking damage from the white projectiles.

Thank you SO much for playing and sharing your thoughts! 💖

Its all good 👍I have been playing a lil more and tbh im getting into the rythym of it a bit more (espically with the knife)  deflecting a bullet then countering a swing right after each other feels real satsifying but yeah i do think a tutorial to explain the knife better for new players would help especially if your coming from something like post void with a slightly more convential knife

Also the visual feedback for the projectiles sounds great honestly its really cool to see all the improvements yr making i really look foward to it