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Unfortunately, this is a game convention that we have to accept. We tried several other formats of game mechanics, but they turned out to be not balanced or interesting enough.

Therefore, we will take a step back and take a working and time-tested battle mechanic.

We also considered all other mechanics, including turning the game into a kind of "Heroes of Might and Magic", but then it would affect the main story gameplay even more.

As a result, it was decided to focus on a proven scheme - a roguelike as a "core" gameplay and story progression in the "meta".