Unfortunately, this is a game convention that we have to accept. We tried several other formats of game mechanics, but they turned out to be not balanced or interesting enough.
Therefore, we will take a step back and take a working and time-tested battle mechanic.
We also considered all other mechanics, including turning the game into a kind of "Heroes of Might and Magic", but then it would affect the main story gameplay even more.
As a result, it was decided to focus on a proven scheme - a roguelike as a "core" gameplay and story progression in the "meta".