0.7.1.0
Additions:
- Added a section for wages to the hero list.
Other Changes:
- Changed how shop generation works slightly. The order in which shopkeepers stay in the room is now randomized for Lumberjack, Miner, Fashionista and Weapon Dealer, but the rest will always appear first if they can.
- Tweaked the effective level system.
Balance:
- Increased the amount of EXP that enemies give.
- Slightly increased enemy damage.
- Sending heroes to relax no longer impacts their mood.
- Heroes will now arrive on their next shift, not the next day.
- Training and gathering projects now last 4 hours, not 5.
- Reduced how much recieving a raise does to hero mood.
- Spiders and Spiderlings will now drop a small amount more webs.
- Resource nodes are now more common.
- Projects will now unlock 1 raid earlier than before.
- The Powder Barrel now explodes less often.
Bug Fixes:
- Ventura will no longer say that a hero is furious when she was supposed to talk about armour sets.
- The training popup now actually properly displays how much experience the hero will get.
- The wrong stats were being checked when shopkeepers were moving in.
- Actually fixed the reputation and money hovers.
- Heroes and enemies can no longer use skills while frozen.
- Fixed an extremely rare case where dungeon keys could spawn on the goal chest and softlock the game.
- Fixed a bug where taking an item out of the recipe part of the crafting window would create a bugged recipe.
- Heroes will no longer spam asking for raises.