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An amazing game for such a short jam. I can't imagine how much thought went into the puzzles. It was neat how different projectiles or walls were only there depending on which character was the current lead. Perhaps there could be a story reason for this laid out in a cutscene? I'm not sure if the glow around the characters and objects was necessary, IMO it slightly detracted from the retro vibe. Once I realized you could dash multiple times in mid-air, it was like my third eye opened.

Also, a rare game jam game where the audio element feels really polished. Congratulations.

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Thank you for the nice comment and for playing! Interesting point about the lighting feeling too modern, I'll need to look into that., might be a way of doing it that feels more old school, or removing it entirely. 

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You could try a dithered approach like old Sega Genesis games, maybe?

Yes good idea! Thanks, might fit more with the pixel art