An amazing game for such a short jam. I can't imagine how much thought went into the puzzles. It was neat how different projectiles or walls were only there depending on which character was the current lead. Perhaps there could be a story reason for this laid out in a cutscene? I'm not sure if the glow around the characters and objects was necessary, IMO it slightly detracted from the retro vibe. Once I realized you could dash multiple times in mid-air, it was like my third eye opened.
Also, a rare game jam game where the audio element feels really polished. Congratulations.