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The cursor being replaced with a rocket made me smile a bit, not gonna lie. The chaotic energy is nice, but it's too easy to die from the many spawning projectiles. A healthbar system with HP pickups would be a great way to band-aid over this design, in my opinion. Props for being the only game I've seen here with a difficulty select, by the way. I quite enjoy games in the style of Galaga, so I feel like this has great potential with a 2.0 release.

Thank you very much for the feedback, there are a lot of things if I continue this project I want to change