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A jam submission

SpaceRocket Game JEMView game page

Submitted by GabriielZiin — 5 days, 9 hours before the deadline
Rated by 11 people so far
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SpaceRocket Game JEM's itch.io page

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Game Engine / Tools
GameMaker

How does your game fit the theme?
I tried to use as many colors as possible

Self-made & used stuff

Graphics / Art (e.g. models or textures)

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Comments

Submitted(+1)

Hard to selecks the buttons in the UI and easy mode is way to hard.

Developer

This is a problem that I have to fix

HostSubmitted

This was a very fast game… and by that, I mean everything moved really quickly 😊, and I was already dead before I could react. I think the game could benefit from implementing time calculations between frames to ensure objects move at the same speed on different machines. My fast PC probably caused this issue. Look up deltaTime movement online for some tips.

Because of this, I wasn’t able to play the game properly. The menu also didn’t work entirely accurately with hitboxes—I had to click multiple times to start. Did like the art for the cursor 😊!
The graphics also looked nice, and the music was cool beat.

But I couldn’t really see the theme clearly in the game.

That said, for a first game jam, it’s impressive that you finished something! I hope you learned a lot and had fun creating it. Keep it up, and take all the feedback into account for your future games. You’re doing great! 😊

Developer(+1)

Thank you very much, I still want to change a lot of things in this game, and learn more for future games, thank you!

Submitted(+1)

It was a bit to fastpased sometimes i died a second after restarting an i have no idea to what. Music was very upbeat and fit the game i think.

Menu buttons were hard to click but i did like the mouse cursor.

I do miss a little bit the implementation of the theme to be honest

Developer

and the first game jam I participated in ended up being a little off topic, but I still want to adjust a lot of things

Submitted(+1)

Nice idea. I like the music as well as the option to choose a difficulty. Changing the cursor was pretty funny, but it was hard to click on some buttons. Especially on the small menu button. As mentioned although chaos is fun, it would help to have some sort of health bar as well as maybe indication of incoming projectiles. I died many times without even knowing from what exactly. Also it took me at least 5 deaths to figure out the controls :D

Still nice idea,  but it needs a bit more.

Developer

Thank you very much for your opinion! There are a lot of things for me to change the life bar, if I continue the project I will add them, and the difficulty is very difficult, I have to adjust some things

(+1)

this game is very challenging and cool, i like 

Developer

thanks!

Submitted(+1)

Too hard for me

Developer (1 edit)

I have to agree but it's a little difficult, I have to adjust some things

Submitted(+1)

The cursor being replaced with a rocket made me smile a bit, not gonna lie. The chaotic energy is nice, but it's too easy to die from the many spawning projectiles. A healthbar system with HP pickups would be a great way to band-aid over this design, in my opinion. Props for being the only game I've seen here with a difficulty select, by the way. I quite enjoy games in the style of Galaga, so I feel like this has great potential with a 2.0 release.

Developer

Thank you very much for the feedback, there are a lot of things if I continue this project I want to change