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I feel a bit bad rating this conventionally because it comes across as more of an art game than a game that's setting out to be a crowd-pleaser. Admittedly, I'm spooked rather easily by horror games so one of the levels hit me quite hard. I wish the game started with a few vanilla levels centered around the core gameplay loop as there was potential to be had there. Without the calm before the storm, the storm feels less intense after all.

I'm sad to say but I think this only vaguely fits into the jam's theme and breaks a few rules as you said. However, I would strongly encourage you to look at this for a horror jam you may be interested in participating in.

(+1)

I tried, I failed, I learned. In the end the only thing that matters is that I finished it and tried my best. also my friend and I were having a blast while making it, so in the end, it WAS worth the time.

That's what matters most!