Cool stuff. I'm surprised how much a game like this could creep me out.
The use of prominent dark shading was extremely effective in creating a sense of dread. Having such innocent-looking characters stuck in this world makes for a stunning contrast.
I just wish it was longer.
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Aw, thank you so much! I was not sure it would look creepy, so I’m glad you thought so!
I was too afraid of overscoping so I made it short compared to most anomaly games in terms of size of the stage and number of anomalies, but I’ll probably come back to this project at some point to make it bigger.