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(+2)

Awesome first newsletter Adam! Loved the deep dive into Hanabi and the disconnect between theme and mechanics. 

Funnily enough, my first idea for character-to-character was gods and mortals. That is, each player is both a god with a mortal follower played by another player, and a mortal who follows a god played by another player (like Godsend does).

God characters are omnipotent and aim to guide their mortal follower to [do something]. Mortals I guess aim to follow their gods guidance, or buck fate? Much to ponder. 

Anyway, great stuff, looking forward to the next issue!

(+1)

Oh that's very fun. A character-to-character take on gods and mortals means you'll play the gods as characters, presumably with voices and goals and desires. For my character-to-player example, I was imagining the gods that are abstract & beyond comprehension, so you only get the results of their actions.

It sounds like your mortal character would be the one holding the hand of cards in your version, while your god character is giving clues to another player. It's fun to see how little tweaks like that can change the shape of the whole game!