Well, I didn't expect such... Techno music like Weird and Unfortunate battle music! LukHash sure feels familiar. Was it in one of the dungeons? Hmm.
Is Potions healing 50% instead of 25% as stated, supposed to happen? Actually, more than 50%? 332 to 709, is healing 377 where max is 711... Is this a "Heal a percentage and a fixed bit like EBF / Weird?" https://tvtropes.org/Main/PercentBasedValues
Panacea: resotres > restores
Also, it's "Soldier", not "Soilder". Took me a few battles to see it heh.
I wonder what happens if I win against the Dark Sun Bandits. With how strong enemies are and that I can fight one Soldier at a time, along with Blind, grinding is possible... LV 3 after less than 13 minutes of game time. Probably can take down 1 Bandit if one misses like my second or third try, at LV 4.
Looking at the database entry, Potions were healing 25% + 200 health. So, at level 1, it would restore 350 HP to Richard. When he’s level 2, it would be 377, 405 at level 3, and so on. The flat value was likely a left over from when I was considering such items originally. I just plum forgot to remove that portion of the effect when I switched to percentile-based restoration. These things happen! I’ll be double-checking the other consumables for this as well.
Players would only get one Lucky Card during the opening sequence, and the best encounter to use it during that sequence (outside of the Dark Sun Bandits, themselves), would be a two Soldier encounter. The frequency of that encounter should be about the same as the one Soldier encounter. The cancel cost of either encounter should be the same, as they would effectively have the same average level.
All those factors aside, grinding out enough levels to actually beat the Dark Sun bandits wasn’t a test of patience I was willing to attempt myself. Nothing special happens should a player win that encounter, but, it’s also largely considered a corner case at best that players could win it to begin with.
Edit: Thanks again for the spelling corrections! As an additional aside, WAUTAH introduced me to LukHash through “Another World”, which, I think played during the school section, or thereabouts? It has been some time. That said, “Hongdae” was a track I used in Bunker 9 at least. Maybe another game?
Thanks for responding! Yeah, levelling up enough to beat the Bandits would be at least LV 5, a.k.a 30+ minutes of grinding IIRC. Not gonna do it unless they give tons of EXP, like 10K+?
Gonna check out the Bunker! Demon portals! Woo! Lol https://lukhash.bandcamp.com/album/magic-gateway
Oh, can't run on Windows 10? Wow, lucky I have Windows XP... somewhere? EDIT 2: Actually gotta allow it past security checks first. Tons of references! Fun! Loud!
https://lukhash.bandcamp.com/album/hongdae-single
And Another World comes from here... https://lukhash.bandcamp.com/album/the-other-side
Maybe I was thinking of Arcade Journeys with its speaker... Eh. Weird uses 6 different LukHash songs and none are Hongdae so maybe it was something else else like Luxaren Allure. Whatever, good music! Thanks for motivating me to find links, and woo some LukHash stuff is free!
Gonna play this and actually continue the plot after lunch or something! Breakfast now lol
The tracks I recall from Luxaren Allure would be from Monster Cyborg. Most notably “Anti-Social” (title screen), “Assault Girl” (combat theme), and “Night Staker” (one of the dungeons).