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(+1)

The concept is nice. I wish I could jump quicker when the enemies are close because I need to click first and then click again, maybe aim with mouse and charge jump wit a button.

Thank you for comment!

This type of controls is somewhat intentional ) I wanted the player to panic and miss clicked. It would be too easy to outrun herons in other way .  Nevertheless, speed does not matter much - accuracy does. One-two precise jumps (right on lilypad) make you win the game )

(1 edit)

I see. Maybe then make them not to one-shot you but rather the circle is yellow first and then you dead.

It is in the game already xD

When you are caught in a bird's circle (it turns red) , you have ~ 1s to jump away.

(1 edit)

I meant so it is not an instant dead when I'm in a circle already.
Maybe its me I didn't feel I have time to escape

hmmm, it's strange - it is not instant for me...

I'll check it after jam, thank you for feedback! )