is bird cancelling out of hitstun and blockstun an intentional game mechanic? atm one could pick strongsmin, walk forward, get hit, bird cancel out of hitstun and get a 75% damage punish light. that's uh- not particularly balanced. i suggest bird cancelling only being available for startup, active frames, and endlag of moves, dashes and maybe parry stun.
i'd also like to see bladesmin's super and other such hitstuns that are supposed to jail into follow-up hits a kind of special hitstun that can't be reversal parried. as it stands now, bladesmin's parry-super 2nd and 3rd hits can be reversal parried even though the first one hit, on top of even the normal one being susceptible to a bird cancel to escape pressure.