Hey not sure if you're still doing this, but I've been working on this game, https://matt-burton.itch.io/head-hunter, on and off for several years. I just recently added a final boss which finally makes the core gameplay loop feel complete. I would love feedback on the existing systems, namely exploration/level generation, enemy design and engagement, and progression like experience and unlocking biomes. I have lots of ideas for the game, but ultimately want to dial in on what changes would improve the overall experience the most. Thanks!