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(+1)

The music was extremely intense for how little there was going on. Graphics were nice but the gameplay really couldn't be thinner than this. Maybe a turret, obstacles or stationary enemies with a dodge mechanic, but nope, only running for a few short levels.

Thanks for the feedback! I definitely want to expand on this, with enemies and more complex features, but didn't want to overscope and fail at getting a functional prototype.