Don't know if it was a mechanic for arrows to stay in place, but I shot it at the platform with the end flag and jumped on it. Could probably be turned into an intentional mechanic.
6Knowledge
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Had maybe a bit too much fun with the boat movement as it could build up a lot more speed than probably intended. The fishing unfortunately bugged out and I couldn't enter that mode after just clicking to reel in the fish, which was apparently supposed to be hold reel in. Cute pixel graphics and fitting audio.
It was a shame there weren't more gimmicks to the movement system. After a few levels it had really ran its course and could've used an upgrade or a sidegrade to spruce up the gameplay. The levels were a bit too boxy and repetitive to keep my interest as I kept getting lost in the exact same looking squares with the only difference being where the enemies were put.
Fun little game for the first time, but doesn't really have anything after that. For me the game kept on lagging after not killing anything for a moment and killing one, and it was very easily replicated. The enemies were a bit too simplistic to get any difficulty out of them as they could be circled very easily.
At least it isn't just snake, but I don't know if the gimmick was just gimmicky enough. The collecting different balls didn't feel to have much effect on anything and since the snake-bits are automatic you can just stay away from the enemy and full focus on the collecting part. Tutorial was a bit too long and lost interest in reading them by the mid-point.
I have no clue what the bamboos were supposed to be as practically ever single enemy could be skipped to reach the end. The collisions were extremely wonky and some of the bamboo sticks could even push you into the traps. Throughout the game I had no idea what any of the abilities did, so I never used them. The combat didn't have much going on and it resulted in just spamming attacks until something died.
From the title and thumbnail I expected the digging mechanic to be like "the" main thing and everything revolving around that, but in reality it was a walking sim with a shovel as melee to dig. The lack of checkpoints was a bit of a shocker as now only two games haven't had that and in my opinion this could've used that. The graphics were nice, but this isn't an art contest currently.
I unfortunately couldn't get past the first spikes as I have such a skill issue with precise games, so I probably missed entirely what the secondary mechanic was. The graphics were nice enough that I probably would've wanted to play more if I could've. Not going to say what the camera's problem was as everyone else has already said it.
The "aiming" or just movement felt a bit weird, maybe floatly even. Idea was quite clear but as a person who hasn't interacted with sushi much I had some trouble understanding what went where, but it cleared after a few total failures. To me at least the game was a bit too fast, but that also cleared the further I went.
Honestly don't know why this has so few ratings. The game was extremely free flowing and you were allowed to completely screw yourself over if so wanted. In some levels I just built for the sake of doing it and not chasing the time. Simple graphics and audio were a nice addition to this mechanic heavy game.
Well it was a platformer, just like it says in the description. The collisions on the obstacles were quite sharp and of course they instantly kill. For some weird reason the third level maxed out my graphics card and the FPS went to sub 20 which made the level unplayable. Simple graphics and style, but there wasn't much in the game itself.
Its a shame the moment to moment gameplay is really just holding down the movement keys and spamming different numbers. The random items could've used some variety in what they accomplish as some felt like being downgrades or upgrades of others, and some didn't feel to have much impact. Not sure if there were more items because it really did look like there were a lot of items in the menu.
The core mechanic felt very under cooked. There probably was supposed to be some sort of a arching mechanic but the white indicator didn't even feel like it was doing anything. The upgrades, besides the HP, didn't have much impact on the shooting either, so I don't really know what there is besides pressing mouse 1.
Interesting take on the side scroller jumper genre but the the lack of checkpoints really killed all interest for me. I don't know how far I got but falling and resetting to the start was annoying because the game is quite slow. The graphic were simple and didn't really seem to be the selling point of this game anyways.
First impressions were quite bad as the game was laggy as all hell (first one for this jam) and the block placing and collecting mechanic was unclear and a bit buggy (not placing and the sorts). The lag persisted through out the game but then there were also hard freezes for some time which made the platforming extremely annoying from losing progress from something beyond my control.
Well this one was quite buggy on all fronts. Just by not playing you instantly run into a platform's side and get stuck, if you manage to get out of that you fall right through the ground. Some of the surfaces remove HP while others don't seem to do anything. Graphical style was the high-point, but that's most that can be said.
Kinda surprised there was no mechanic where if you left the plant in either the sun or the water for too long they would also start taking damage. Maybe there could've been different types of plants that gain or lose their stats at entirely different rates. Currently it is a one and done deal without much to offer beyond the first play.
Very simple project that probably could've used a bit more time in the oven. No audio besides background music that sounded a bit too loud for my ears, the potions were very difficult to see against the backgrounds of almost same colour + too small, some of the areas were extremely difficult to differentiate so I got stuck without knowing there was a wall.
Interesting spin on this type of game. Clean simple graphics and stylized audio were nice addition. The controls could probably be explained in-game as I completely missed the fact you can shoot and had to look through the page for controls. The controls could also probably be place a bit differently for easier access.