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(+1)

Very neat, first and foremost great job!

I got to 158, and I really enjoyed the challenge: as the game goes on, you really need to lock in, parry the incoming shot, turn around and parry the next one, all based on where you heard the original sound.

So, big thumbs up: I think the mechanics work marvelously.

From a graphical standpoint, I appreciated the effects: the outline makes the game more fair, the sword swinging effect is cool, and so are the arrow trails when parrying back.

If I may suggest one thing: I think I never got to run out of stamina! I noticed that you are rewarded with some when you parry correctly, but since the arrows are kinda easy to parry in my experience it was never scarce. I would suggest either making the parry gain less stamina, or making arrows damage your stamina (I noticed it did not in my case by the end of the game)!

In any case, aside from this, I think it is well executed, a fun game with a cool concept that plays really well.

Plus, bonus points for the floating goblin (hope he didn't crash in the mountains

(+1)

WOW! THANK YOU SO MUCH!

This made my day :P

I'm happy you played so far! I kinda made the difficulty scaling too slow, and I was scared nobody would experience later rounds.. Thanks for the sweet feedback!

I totally agree with you! When I playtested I also thought it was waaay to easy, but I didn't know if it was because I made the game or because it really was "too easy". I let some friends play it and they seemed to have a hard time with the parry, and they were always at 0 stamina basically. Thhat made me a bit scattered and I didn't know how to solve it, since I couldn't satisfy both "groups". 


I think I need to rethink the stamina system as you said, also making you lose stamina when hit would be cool! I like your ideas so much!
Thank you again! Have a great day :D