Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Benim

313
Posts
1
Topics
5
Followers
1
Following
A member registered Aug 23, 2021 · View creator page →

Creator of

Recent community posts

Cool mechanic you made! :D

SO fun to play! :D

This was epic! Felt like a little movie :D

Well done! I enjoyed it! :D

Super cool! Very well thought out concept and level! Good job! :D

Oh that is smart! I could try to figure out something with enemy stamina!
BTW you didn't feel like the stamina bar was too "easy" or like it was always full? Cause I was thinking of changing it.

Anyways, thanks so much for playing, and thank you for your kind comment! :D

I think it's mostly because there is no feedback to the player. So when I hold the jump button I want to see and hear something happen, like make it flash white and make a slight sound to tell the player that it is about to jump. Start there imo :)

Thank you so much for playing, and replying! :D

Thank you! Appreciate the feedback! :D

Thank you!
I will def add some more exciting stuff and I also have to work on the difficulty scaling in the future.

Thanks for playing! :D

Thanks! Means a lot! :D

Thanks for the kind comment! 

I totally agree with you! I need to make the difficulty curve steeper.. 

The camera vertical look was kinda for the future I guess, when enemies might come from above in buildings etc, but I will have your critique in mind! :D

WOW thank you! Means a lot to me! :D

OH WOW! Thanks so much! :D
Well done on getting the score :)

I totally agree with you! I should have made a quicker difficulty scaling :P
I'm still trying to figure out the best solution for movement tho, not really sure which direction I want to go.

Thanks so much for the kind feedback! :D

It is very cool! Tho I didn't really understand what the purpose of the balls was? It seemed like the bounce pad was the way to go. Well done! :D

WEll done! Fun game! 

Tho I didn't fully understand how and when ammo ran out, so it would be a nice touch to let the player know about the ammo.

Otherwise a very well done and polished game! :D

WOW WOW WOW!

The sound and particle effects are perfect! It feels so smooth and fun to play! The sounds felt very crisp, while the particles and the enemy blood shatter was epic! I loved it! A great dopamine game :D

Well done! :D

Soo cool! It's a good idea and a great rage game :)

Well done! :D

A very good game! It is very easy to understand and the "in-game tutorial" is great. It was really easy to follow and things made sense.

Well done! Cool mechanics that fit well together! :D

Cool puzzle game! It was a bit hard to understand, the first bit was easy, but once you got to the numbers it got a bit confusing. I understood I had to match symbols, but I pressed a cat that made three sounds and I didn't really understand how that made sense. I also thought I got the correct answer when they turned red at first, but once I saw the numbers being formed being green I understood how it all worked.

It was soo cool once I understood it, I got the degree! :D

Such a cool concept. I do think the camera should switch between the players. Also some type of indication that tells you which player is currently selected. Another thing is that the platforming was a bit hard, the movement was linear so doing small tweaks wasn't possible. I think lowering the movementspeed and adding some acceraltion to the movement would be an good idea, so that you can make those small adjustments. 

Otherwise a neat idea and a good game. I like the sounds and the visual effects! :D

Nice game! Its good a simple. I like it a lot and it's well polished!

Well done! :D

Its a cool idea! It could be turned into a great puzzle game. Only downside was that I didn't have enough time to read the  instructions before it disappeared.. :P

This was  a cleaver idea! Its fun, but the string that hold them together kinda felt awkward.

Well done! :D

WOW! THANK YOU SO MUCH!

This made my day :P

I'm happy you played so far! I kinda made the difficulty scaling too slow, and I was scared nobody would experience later rounds.. Thanks for the sweet feedback!

I totally agree with you! When I playtested I also thought it was waaay to easy, but I didn't know if it was because I made the game or because it really was "too easy". I let some friends play it and they seemed to have a hard time with the parry, and they were always at 0 stamina basically. Thhat made me a bit scattered and I didn't know how to solve it, since I couldn't satisfy both "groups". 


I think I need to rethink the stamina system as you said, also making you lose stamina when hit would be cool! I like your ideas so much!
Thank you again! Have a great day :D

Thank you! It will def have more mechanics in the future! :D

This is my first time here, so I did two mechanics as told, I didn't want to overextend early..

Thanks so much for the kind and well thought out comment! :D

Ye the wave system was last second thing which might haven't been a good idea. When I playtested, all enemies where out on the field at the same time :P

Thanks so much!
Ohh that sounds interesting, like the indication sound going left, left, right, left etc.. and then they shoot in that order?

Sounds cool! :P

Thank you for your kind comment! :D

Totally agree with that idea! Sounds perfect!

It was fun! Good job :D

Its cool! I have had an idea close to this before, but you excecuted it well! 

Well done! :D

This looks stunning! 

Looks like its gonna turn out to be a fun game! :D

Well done making the game! 

Its a good start! I didn't understand the second mechanic tho, sorry :/

I like it a lot! 

Maybe some upgrade would be cool :D

Wow I didn't realize that this was your game from the cover art :P

I played it before, during the development and I can say that you improved the game feel a lot!

It feels so smooth and polished.

WELL DONE! :D

So cool, and a good game to expand on. I love the idea of you slowly building together a fully complete game! :D

It's pretty cool, but I think the movement needs a little polishing. Well done! :D

Well done my friend! I liked it! :D

Cool concept, and a good start which can be expanded on!

The collision on picking up stuff was a bit small imo :)