As soon as the credits rolled on my first run of Dragon Age 2, I downloaded Bittersweet after match. Fenris' romance spun my head and overwhelmed my heart, and Bittersweet perfectly matched that energy. The game finds Fenris, Hawke, and Dog camping out, still wanted by the Chantry but not in an immediate way. The future is uncertain, but the love isn't. The devs absolutely nail the characters, all their earnest charm and quiet strength in tact.
At about thirty minutes, the game has more choices than I expected. I was surprised and pleased when choices followed the blue/purple/red personality-type model from the original game. Being able to choose Hawke's body type separate from pronouns (he/him, she/her, they/them) was also a treat. Dog's name is inputable! As is their gender! Nice. Choosing Hawke's class offers unique animation and dialogue. I applaud the devs for taking up the challenge to offer such customization. It's difficult to do. I stumbled upon some hiccups in text, but nothing too jarring.
The art is mwah! The dusky, minimal coloring made the linework pop, especially the sprite expressions and armor. When we do see color, the moment feels all the more potent. Like the narrative text, the art wonderfully balances warm, soothing comfort and angsty hurt, with round lines that beg for a hug.
Overall, Bittersweet after match feels like a natural extension of Dragon Age 2 and a bridge to Dragon Age: Inquisition. Worthy of a canon world state! If you love Fenris, you must download and play!