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(+1)

The writing is great with both the storyline and making the world comes alive. Using recoloured assets is definitely a good idea for a RPG maker game. I'm not sure about other limitations of RPG maker but the one thing I can think of to make it plays a lot better is to involve the combat with the writing? Using the enemy behaviour to foreshadow the ending would be a great way to add more to the world and make the combat less repetitive.

Thank you for your review! I tried to integrate dialogue into fights when possible, but I was only able to fine-tune the AI of a few enemies like the warden or integrate mid-battle dialogue into a few bosses. I'd definitely like to touch this element up more for a V2.0.