That was awesome! I love the time control mechanic, there is so much potential with only have 10 seconds where all the level's objects are doing specific things on the timeline. Very very cool.
I would say some really brief demonstration of the mechanic at the beginning (like a tutorial but just like... a 2 second animation or something demonstrating rather than a description tutorial) that would be cool. Also, if you can get the objects to move more smoothly through time, that would be nice. there's a little choppyness to their movement i noticed.
As for the core and secondary mechanics, they're brilliant ideas. Keep going with it!
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That's really helpful feedback about the smoothness. Right now I'm doing some shenanigans to try to have time slow to a halt and speed up to normal without changing immediately, but it effectively just drops the frame rate of time affected objects so it looks jumpy for a bit. I might have to play around with the speed up and slow down to smooth it out. Thanks!