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(+2)

Okay, some feedback i got(i played until i got carbon)

Too many submenus unless you are planning to add the entire periodic table, also there is no mechanical difference between 'gases' and 'solids' so i dont see the point of separating them

You are able to click on the whole resource text but you need to click on the name to actually move to their menu

every single technology is just 'unlock something'. Improving collectors or something could be good maybe? Also, having the first two unlocks just be 'unlock the ability to do more research' isnt really fun. Research is too expensive.

Maybe hide energy until you actually get it? Like you did with the starmap?

Whats the point of fusion when you can just manually gather the result after fusing for the first time?

Helium sells for less than hydrogen, dunno if that is intentional

Actually having a tech tree so you can see future technologies could be cool. Also, knowing what the technologies i buy actually do/what they unlock before i purchase them could be helpful in knowing what technology i should buy

In conclusion, not really a fun game right now, but there is potential here

sorry if i was too harsh or didnt play enough

Excellent feedback.  Its very early, in fact only published so i can make sure the cloud feature is working properly.  i am thinking i will take it down to carry on the development.  But then, getting this sort of feedback will help me no end.  the game still lacks a goal and prestige, so i am open to absolutely any ideas.  Definitely going to take a lot of your points.

The point of fusion is that you cant gather everything yourself (or wont be able to) but actually there is a whole new section called compounds that has things like water, diesel, concrete, glass and they are the hard to get resources - because you cant auto buy them, and need to create them from resources, ie 26hydrogen and 12 carbon makes 1 diesel and that is fuel for the basic power plant. etc

The balancing is going to be the hardest part, but i am glad you see the potential.  I will give some thought to making space in the screen for showing a tech tree.  I already have a graphviz one i use for dev purposes which i have shown here but as yet it is not in the game but could be if it would help.  The tech tree shows where the game is generally headed, and the prestige will come in when you can reset on other stars.  The other tabs will have the upgrades to give multiply boosts etc, but still on the drawing board.

Thanks again and please follow so we can talk more, i liked your effort to feed back!  Leigh.


Maybe you could try the new tech tree feature i implemented based on your comments, and also check out the energy screen with the graph, and let me know if it useful!

The power graph is useful, but I can't see the requirements to add more energy. The tree looks good but the display is a bit delayed.

is it?  It isnt for me, I will try a game on itch and see if i can see what you mean.