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Aw, thanks! And good to hear, that's definitely the intent. I've mentioned it before, but both games are very much designed so that the corruption has to be deliberate: you COULD play through properly (even if it may be a bit tough for you, it's certainly possible), but it's easier if you just give in. And then having some degree of accelerating weakness where the more you give in, the harder it is to go back to normal, until that option is cut off entirely. It's easy to just slap together some bad end game overs and sprinkle them into an otherwise normal game, but it's way more impactful and fun if you leverage the actual INTERACTIVITY of the medium to tempt people to allow it to happen, bit by bit.