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bitshiftgames

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A member registered Mar 13, 2022 · View creator page →

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I've never been a huge fan of snake anthros actually. I mean they're fine, I don't hate them, but they just don't give me as much to work with in terms of getting me worked up. But there may be some...snake like things in one of the Chapter 3 packs eventually.

Ha, excellent! That was my hope: something that plays like it's "unfair" at first, but is actually solvable if you try. And the main content is behind failing anyway, so not a huge punishment.

Oh they're out there. Most of them just happen to be in Japanese.

Ah ok, that makes sense then. Well glad to help!

Yeah it's a useful bit of theming, although it does have its limits. I'm lucky I'm only planning five chapters, as there are only so many fun hypno colors out there.

No problem. Do you mind if I ask why though? They should be fairly clear on desktop.

Yup, definitely a trick to it. He looks like he has one special, but he actually has two, that act as fakeouts for each other. Pay attention to the icons, they're slightly different for each. Once you've got that figured out, it's just a question of figuring out the counter for each: there is a given counter for each special that works every time.

Aw, thanks! And yeah, definitely doing more with Scratch in the future, though that will probably be in the packs for Chapter 3 rather than initial release..

Exactly :D.

Ha! This is way more thought that you were giving it I'm sure, but this actually brings to mind an interesting point, which why this would never actually happen: it's always been important for me to keep a clear distinction between the "normal" and filthy parts of the game, and to have a normal part in the first place. This is one of the key things that separates the games from most other porn/ero games and one of the things that (IMHO) makes them so much fun: they're deliberately NOT horny all the time. If you're "good" and play Mezz heroically like you "should", the CS games are almost totally normal RPGs. Things only go crazy if you self-sabotage and DELIBERATELY let things go off the rails. And that distinction is important, because it represents narrative acceleration, rising action. A lot of horny entertainment makes the mistake of starting at 100, and if you start at a hundred you have nowhere to go. Mezz is, normally, genuinely, canonically, NOT a slut, which is why it's hot when he's made into one.

It's been brought up in the past. For various reasons, it's not a good fit.

A good opportunity to point out people can certainly link their stories like this as well, doesn't have to be visual art. Also, good to see but not a fan of that site. Any reason you didn't go with AO3? Or sofurry? Or hell, even rentry.org if you just need a place to dump formatted text and don't care about the community element?

All translations are fan translations, though I occasionally work with some to make sure they're especially polished. So if someone wants to I'd love to see it, but that's what it comes down to.

这里隐含着两个问题,我把它们分开来说。第一,梅兹所做的事情和他如何结束第二章的一些状况会延续到第三章吗?是的,绝对会。其次,这些游戏总是有一个 “荡妇模式”,即在一定数量的损失之后,游戏会改变为不那么以战斗为基础,而更多地以性为基础。这种状态会延续到第 3 章吗?例如,如果 Mezz 处于 “荡妇模式”,那么他在第 3 章开始时也会 “荡妇 ”吗?不会,游戏与游戏之间总是会重置的。在故事方面也是:每章结束时,他总是不知道自己已经被驯服或训练过或其他什么。

Original:

There are two questions implied here, so I'll split them. First, will some status of what Mezz did and how he ended Chapter 2 carry over to Chapter 3? Yes, absolutely. Second, these games always have a "slut mode", a way the game changes to be less combat based and more sex based after a certain number of losses. Will this STATUS carry over to Chapter 3, IE if Mezz is in slut mode, will he start out slutty in 3? No, that always resets game to game. In terms of story also: he's always unaware that he's been tamed or trained or whatever as each chapter ends.

Nope, different thing. There are only so many glowy eye colors to choose from, sadly :D.

The ear tags don't explicitly carry over visually, but you'll notice he pockets them in the slut ending. Things do accumulate, and will continue to, as the games go on.

No hints on that yet, but there will definitely be new stuff.

Potentially. There isn't a ton of that to go through though, and I tend to keep it fairly close to the chest just because there's always the chance old stuff gets repurposed down the line (has already happened in a few cases). Also I tend to talk about a lot of that here and there in devlogs before and after. But certainly worth considering.

Some truths must only be found deep within.

You can get the gallery stuff back yourself very easily. Either use the "gallery unlock" file, or simply open the Gallery.js file in www\js\plugins yourself in notepad and change all the 0s to 1s. Don't forget to save!

lol.

Really major stuff will always be posted to all 3 (Here, FA, Substar), but I assume most people who care about the game are keeping an eye on/following here. The FA at this point is mostly so I have a contact point, as I don't have a discord, email, twitter etc that I give out. But, since you asked, I'll post this up there now as well.

Exactly. You may not see it depending on whether you go down that alley (it's out of the way) and what "path" you're on with various flags.

Nah, I know Daigaijin's stuff, definitely not his style. This is way too digital. Good guess though.

As long as you put it on both there shouldn't be an issue. Always good to have backup options.

Some art found in the depths of 4chan. No attribution. I'm not really a savior-complex or humansxfurries fan, but I dig the style so I thought I'd repost. If it's your art and you can prove it, feel free to say so and I'll give credit.


Just a heads up: it looks like a translation of CS 1 in Chinese has already been completed (see further down the thread). I'll let you know if it doesn't work out, but for now I'd pause your project.

Huh, you're right, I must have forgotten to reset the gallery. And that cursor sound is broken too, used some come from GT for that and never thought to test the "failure" sound. Fixed both for 1.0.2, which is uploaded now. You can remove your sound patch or leave it, it's a fairly minor thing and the game will work either way now.

Ha, sad to hear about the puns though. Was wondering what Chinese skeleton puns you could come up with. But yeah, I'll take a look at this and give at least a basic test in the next few days, may be a while as this week is going to be busy for me. Once I've had a chance to take a look, assuming it's good, I'll toss up a post like usual. Thanks for taking the time to do this, and for catching the bugs!

It is kind of a spooky song itself, when sung.

I'll "spoil" that and say no, I just like slapping some easy piercings on sometimes. Nothing significant there, just decoration in this case. And yeah, in terms of voice I think it'll be clearer once you can play through the scene.

Here is fine for now. I suppose I should really make a separate thread at some point, but I haven't gotten a huge amount of translation offers for 1 yet, so it hasn't been an issue. But yeah, just slap it down here and I'll take a look and post it on a dev blog there like I do with GT.

And to be clear, it won't ALL be the mansion, that's just where panther hangs out. There will be another location too. But that will also be spooky, in its own way.

Thanks! Will do, just got to try to balance everything.

Woo! Said it elsewhere, but again, VERY kind of you to get this commissioned. And what a pair!

Apologies, I was remembering wrong. I USED to have Mahir take it away after the first loss, but I stopped doing that as using the charm unlocks another ending, and having it so highly gated was a bad idea; I wanted to give a higher chance of people ending up using it, one way or the other. 

That said, I did just test it out a bit. Everything works normally on ent dist 1 after 1 defeat. Same goes for all three crowds in the final ent dist 3 rush, including the striker one. No hypno while charm is equipped. Had it on zero battle hypnos though. Would you mind tossing me a save file on catbox.moe or whichever site you prefer? Zip up the "filex.rpgsave" AND the "global.rpgsave".

Strange. That's a pretty simple switch, so I'm not sure why it would be breaking, but I'll definitely take a look. Pardon though, a bit sick atm, so may take a bit to get back on this. Will post once again once I have a chance to look at it though. I would like to ask for clarification though: if you're DEFEATED twice, you shouldn't even have the charm anymore: Mahir takes it away after the first defeat. If you just mean you've been hyno'd in battle and moved the "dazed/clueless" etc counter up one, that MIGHT count, but not on two, if anything I don't think it should block the charm until the fourth one. I do have some logic that forces hypno in a few edge cases, and that might be one of them.

(2 edits)

Yes, I'd recommend that for clarity: for any updates you make to the patch from now on, post a comment on the devblog announcement for the Chinese translation (so right here, like you did!), with a quick explanation, version number (this would be 2 obviously), and link to the new version. When I see it I'll update the link in the main text to point to the new patch (and indicate which version it points to now).

No worries, it is definitely an investment of time. But if you ever feel like you want to give it a try, by all means take a shot at it. Love to get it out there as much as I can.

Maybe!

Ha, no worries! Glad you were able to finally escape.