It's been brought up in the past. For various reasons, it's not a good fit.
bitshiftgames
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A good opportunity to point out people can certainly link their stories like this as well, doesn't have to be visual art. Also, good to see but not a fan of that site. Any reason you didn't go with AO3? Or sofurry? Or hell, even rentry.org if you just need a place to dump formatted text and don't care about the community element?
这里隐含着两个问题,我把它们分开来说。第一,梅兹所做的事情和他如何结束第二章的一些状况会延续到第三章吗?是的,绝对会。其次,这些游戏总是有一个 “荡妇模式”,即在一定数量的损失之后,游戏会改变为不那么以战斗为基础,而更多地以性为基础。这种状态会延续到第 3 章吗?例如,如果 Mezz 处于 “荡妇模式”,那么他在第 3 章开始时也会 “荡妇 ”吗?不会,游戏与游戏之间总是会重置的。在故事方面也是:每章结束时,他总是不知道自己已经被驯服或训练过或其他什么。
Original:
There are two questions implied here, so I'll split them. First, will some status of what Mezz did and how he ended Chapter 2 carry over to Chapter 3? Yes, absolutely. Second, these games always have a "slut mode", a way the game changes to be less combat based and more sex based after a certain number of losses. Will this STATUS carry over to Chapter 3, IE if Mezz is in slut mode, will he start out slutty in 3? No, that always resets game to game. In terms of story also: he's always unaware that he's been tamed or trained or whatever as each chapter ends.
Potentially. There isn't a ton of that to go through though, and I tend to keep it fairly close to the chest just because there's always the chance old stuff gets repurposed down the line (has already happened in a few cases). Also I tend to talk about a lot of that here and there in devlogs before and after. But certainly worth considering.
Really major stuff will always be posted to all 3 (Here, FA, Substar), but I assume most people who care about the game are keeping an eye on/following here. The FA at this point is mostly so I have a contact point, as I don't have a discord, email, twitter etc that I give out. But, since you asked, I'll post this up there now as well.
Huh, you're right, I must have forgotten to reset the gallery. And that cursor sound is broken too, used some come from GT for that and never thought to test the "failure" sound. Fixed both for 1.0.2, which is uploaded now. You can remove your sound patch or leave it, it's a fairly minor thing and the game will work either way now.
Ha, sad to hear about the puns though. Was wondering what Chinese skeleton puns you could come up with. But yeah, I'll take a look at this and give at least a basic test in the next few days, may be a while as this week is going to be busy for me. Once I've had a chance to take a look, assuming it's good, I'll toss up a post like usual. Thanks for taking the time to do this, and for catching the bugs!
Apologies, I was remembering wrong. I USED to have Mahir take it away after the first loss, but I stopped doing that as using the charm unlocks another ending, and having it so highly gated was a bad idea; I wanted to give a higher chance of people ending up using it, one way or the other.
That said, I did just test it out a bit. Everything works normally on ent dist 1 after 1 defeat. Same goes for all three crowds in the final ent dist 3 rush, including the striker one. No hypno while charm is equipped. Had it on zero battle hypnos though. Would you mind tossing me a save file on catbox.moe or whichever site you prefer? Zip up the "filex.rpgsave" AND the "global.rpgsave".
Strange. That's a pretty simple switch, so I'm not sure why it would be breaking, but I'll definitely take a look. Pardon though, a bit sick atm, so may take a bit to get back on this. Will post once again once I have a chance to look at it though. I would like to ask for clarification though: if you're DEFEATED twice, you shouldn't even have the charm anymore: Mahir takes it away after the first defeat. If you just mean you've been hyno'd in battle and moved the "dazed/clueless" etc counter up one, that MIGHT count, but not on two, if anything I don't think it should block the charm until the fourth one. I do have some logic that forces hypno in a few edge cases, and that might be one of them.
Yes, I'd recommend that for clarity: for any updates you make to the patch from now on, post a comment on the devblog announcement for the Chinese translation (so right here, like you did!), with a quick explanation, version number (this would be 2 obviously), and link to the new version. When I see it I'll update the link in the main text to point to the new patch (and indicate which version it points to now).
Check out the pinned/stickied thread on the main GT page for the details. Nothing to give access to, it's all there in the game, there's no encryption or anything, it's just text files with formatting. You have to spend a little time familiarizing yourself with RPGMaker to learn what's where, but it isn't overly complex. I usually recommend Translator++, as it makes it easier to keep track of what you're doing and where you are in the project, but nothing's stopping you from editing the raw text files if you're a masochist.
If you're considering a mobile mod rather than translation though I'd recommend against it. The game does some file I/O stuff for the DataCrystal system that just flat-out will not work on mobile, and I'm not sure an alternative plugin exists, so unless you know both Android, iPhone and Javascript well enough to code your own RPGMaker plugin...yeah.
Hey, hey, breathe, it's good, you're good.
I'm not going to say I know the feeling EXACTLY, everyone has their own stuff to deal with. But I had some pretty rough times from high school all the way up till...a few years ago really. Trying to deal with shitty living situations, financial stress and yes, definitely sexuality stuff (though that resolved a lot sooner than the others). But I'm definitely no stranger to that overwhelming feeling of being buried under shit. And being younger can make it worse in some ways, because you have more energy, which means there's more energy for the anxiety to work with and run wild. The good news is there's obviously a lot of advantage to being young too, most obviously that you've got time.
Take that time. Sort out priorities. Triage like they do in ER, try to figure out what's most important, where you're taking the biggest hits or, on the other side, where the easiest wins are, and start stacking them up. Don't force yourself to do stuff too fast or too early, but do try to make steady progress on what's important. Build it up over time.
And again, I'm really sorry to hear something you enjoyed so much got ruined. Not because you can't enjoy my silly little game, but because like I said, that stuff really is a big part of life, and can be really positive and helpful with the right people. But again, just do what you can to build, slowly. As someone who's struggled with depression and definitely still has some trust issues, human connections are still important, despite the shitty things so many people do. I obviously don't know you, or all the specifics of your situation, but I do at least somewhat remember what it was like to be a teenager, and yeah. I'll just say that if I was able to get past some of the stuff that seemed really dire at that point, your chances are probably pretty good too. Just let yourself take the time you need. Not too fast, not too slow.
Ah, that makes sense, thanks for the clarification. That's still fine, I just like to keep track of how much is human translation as machine can be a little sloppy, so if another comes along that's 100% human it could potentially be better. That said, I did play through a bit (with machine translation in the other direction) and it seems fairly accurate to me, which I suppose goes to show how good Machine Translation has become in recent years. I don't have time to fully test this like I did earlier ones, so I won't be able to make it "official", but it seems high quality enough, so I'm happy to recommend it (no immediately obvious bugs, though I only played up to getting to the Gutter). I'll make a news post announcing it in a bit so everyone who's interested can see it. And thanks for putting in the work, always happy to make the game more widely accessible!
Also, no rush, but would you be interested in doing one for the first game eventually as well? I hate to have only one of them translated.
I'm sorry for your experience, and I'm certainly in no position to question it. All I can say is that I have an experience of the community as well, spanning quite a long time, and while it's far from the wonderful, fluffy thing a lot of people imagine it as, there are good people too. Again, most seem to be fairly harmless, and that can be a problem because their severe lack of cynicism and skepticism can be very welcoming and warm, but can also render them somewhat oblivious when someone someone starts exploiting people.
But again, fiction did not do this. Fiction did not create the people who abused you. Everyone has dark shit in their head. If they let it consume them it's because they chose to do so, not because art corrupted them somehow. I know it's tempting to think that way, to think "Why don't we just get rid of all the stuff that 'gives people ideas'? Only happy art, only happy thoughts, only happy acts." But that doesn't work because the problem isn't external, it's internal. This stuff is already a part of all of us, it's inescapable, and if you try to ignore or suppress it it only gets worse. That's what the old Jekyll and Hyde story is about: you can't "purify" things, either on an individual or societal level. That just makes the problem worse. You have to learn to integrate the two, to find a way to live with the dark side of yourself and, ideally, sublimate that energy toward something positive.
If furry stuff brings up bad memories, by all means stay away from it. I'll admit I find it a little strange you played the game, given your background. If this stuff has bad mental associations, stay way from it! Or at least re-introduce yourself slowly. But regardless, understand I don't want to cause you, or anyone else pain. The purpose of these games, in their own humble way, is exactly the opposite. Sex CAN be fun. Exploring kink and taboo in a safe way can be fun. It can relax and renew and help distract from the miserable grind of day to day life. I'm sorry your experiences have been bad, and I'm not denying them at all. Just understand that they CAN be positive too: they have been for me. In a weird way, this stuff has been a very positive force in my life: It's helped me deal with negative emotions, de-stress, reorient. At times in my life when things have been very dark, being able to get lost in fun little fantasy works, little horny vacations has been profoundly helpful. It has, almost literally, been a lifesaver. And that's why I make this stuff: to make some money of course, but also to try to share that positive experience with others. And from the comments I get, I've had at least some success.
I'm not a therapist or a psychologist. All I can say, genuinely, is that I hope you're able to heal and be happy again, in time. And I hope some of that happiness is being able to enjoy sexual stuff again, despite what's happened. It really can be a positive thing.
Works of fiction are not real life. One of the purposes (maybe THE purpose) of fiction is to explore the unconscious, including (especially) the darker areas. We are, fundamentally, a predator species (sharp teeth, meat eating, persistence hunters), and despite tens of thousands of years of stuff accumulating on top of that, the base urges and instincts remain the same. It is better to exorcise those "demons" in contained places where they can do no harm than to let them fester in the dark. That which is feared and revered becomes powerful, that which is trivialized becomes largely harmless.
And even all that said, this is a very modest dipping into these themes. If they're not for you, that's fine of course, but understand that they ARE for a lot of people. The whole of BDSM essentially grows out of this, and it's not one-sided either. People enjoy throwing others around, but a whole lot of people enjoy GETTING thrown around too (and it fact that's the main audience for this game).
On your last point: In my experience the fandom is simultaneously one of the best and worst groups of people out there. Most are incredibly kind, patient, generous, creative and so on. But it's also a community of people built on the idea of being outcasts (like nerds, geeks, "gamers" etc), which makes its members extremely hesitant to gatekeep or have hard limits or boundaries, and this in turn leads to exploitation by bad actors who would have been much more rapidly shown the door in other circles. To be clear, I am NOT advocating the witch hunt nonsense that has devoured the internet in recent years. Encouraging dogpiles over minor things or fabricated evidence is bullshit. But if there is clear, severe evidence that someone is up to seriously terrible shit, and has been for a while, people should obviously warn others to stay away. What I make is adult entertainment, for adults. It's clearly marked as such. This isn't a physical store, I can't card people (and trying to do so online is impractical and dangerous for a variety of reasons), but this is an adult product with an adult intended audience.