There are five particular things that we would like to hear about:
- Absorption – How it plays in the context of a shooter and how meaningful the mechanic is in terms of gameplay?
- Different color bullets – Are their purpose intuitive?
- The Power level of the player - How meaningful and intuitive the mechanic is in terms of gameplay?
- The Environment Features - how meaningful the mechanic is in terms of gameplay?
- UI - how intuitive is the display in terms of gameplay?