Oops, forgot to check that tickbox! But that build is definitely for Windows.
Red Hare Studios
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A member registered Feb 16, 2017 · View creator page →
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There are five particular things that we would like to hear about:
- Absorption – How it plays in the context of a shooter and how meaningful the mechanic is in terms of gameplay?
- Different color bullets – Are their purpose intuitive?
- The Power level of the player - How meaningful and intuitive the mechanic is in terms of gameplay?
- The Environment Features - how meaningful the mechanic is in terms of gameplay?
- UI - how intuitive is the display in terms of gameplay?