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I'm kidding it's mostly fine lol, it did ask permission for wifi stuff though which was weird.

At first, I though it was weird why it would ask that, but then I remembered the demo still has GameJolt connectivity because of the API plugin. It would give you achievements in the final game but only a select few, but since the game's canned, it's practically useless since I don't think I have access to it anymore and even if I did, I don't see why I wanna add more for a demo. I kinda wanna do a update for the demo for the last time because the final build for the game isn't really worked on and I wanted to improve the experience more despite of it. The demo isn't for Bickery Edition, if it was, I would've included the game is in fact "Jonathan's Adventure Bickery Edition: Demo Version" which sounds like a mouthful and even then, the update I'm planning for SHOULD tell you this when you boot up the game every time. I mean, I would like to work on JA, but the code's too old and requires a rework, which is why there's another project for that, it's "Jonathan's Adventure: reVision" or just JAR. Is it like what the demo in this game's download? A short answer is no, and a long answer is sorta but it's complicated, and for its' demo, that's just a big no.

Yeah I get you, other than that this is actually pretty well made for a rpg maker game.