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Hi, thanks for playing and for your message!

The CD audio indeed doesn't loops. You can check Earok's Super Star Wars Holiday CD32, it has the same limitation (and it's a port by the creator of the engine himself). I'd say that it's a hard limit. But, I remember that I did the following "hack": I edited some songs, doing a copy and paste of its whole length at the ending, so it simulated at least one loop. The drawback is that the ISO gets bigger, and our hosting space here is limited. So, this is mostly used on very long stages (such as stage 5). But, I may do the extreme looping like 3 or 4 repeats with total disregard to the ISO sizes and Itch.io hosting space. At the moment it's the only shot we got.

About the ladders and the animation, I always remember that Wayne's World movie scene with the guitar shop and the poster pinned in the way where it reads "NO starway to heaven". I mean, I gotta pin a poster here "no reports of ladder animation"! :)   The whole ladder is actually a bit of a hack on top of engine's "slope" physics (ie a thing that wasn't meant to be used that way). It may improve for v1.0 (we're at v0.9), but you will ALWAYS be able to moonwalk or do other funky moves there!  Bottom line: you can moonwalk on SNES Super Castlevania too, and I'm sure that it was not done by just one programmer like me on his spare time. ;)

Watched the clip from your stream, that's very interesting. It didn't freeze, technically speaking, the camera just lost focus on the player character and wandered all the way to the left (for no reason). This happened once on the same place and you can see a screenshot of the exact same place and issue taken by Jimmie.s80@gmail.com a few comments below, 7 days ago. I issued a hotfix for that and it never happened again. But I'll check that spot again, thank you very much for reporting!  I was a bit overwhelmed by the massive issue of CD music that refuses completely to play, which was completely unexpected so I put a lot of effort attempting to solve it (which fortunately seems to play correctly for you as far as I saw in your clip) and so I didn't had time yet to check more closely that fateful spot on world2.

Thanks for your detailed report and have a great Sunday!

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Thanks for the detailed response!! I finished the game and would play it again when you have another update.
Yes someone mentioned later that you could moonwalk in Dracula X too.

As a workaround for the music, Left Shoulder (Rewind button on CD32 pad) can restart the audio track playback.

I was also able to get myself lost out of screen in the early stage where you come down from a ladder from the upper left.
After coming down automatically, I went back up to the ladder and started jumping offscreen until I couldn't get back in the game.
https://www.twitch.tv/videos/2357525280
Perhaps spawn some invisible or off-screen blocks, to block players from getting stuck up there?

I guess its still quite early for a thorough testing, but I was mainly curious and it was fun trying it out :-)
Will keep trying out each update and report my finds. 

Keep up the good work!

Thanks, that clip is very cool: by sheer insistence you managed to get on the floor from previous level :D (yeah, it's still there, everything is there, it's just the camera that crops down). That wasn't an issue before CD32, as I was just loading and unloading levels at will. I can't do that on CD32, because 1) it'll wear out your CD reader  2) CD loading times are slow  3) the CD music stops when a loading operation starts (hard limit, no workaround).  So, the whole level or most part of it must be loaded on memory at once to avoid all of the above!

I need to give it some thought. I could just block the way out more consistently, as seems that my little text msg "no backtrack allowed" wasn't enough. ;)

The CD repeat workaround I mentioned seemed to work on AmigaBill's stream, he didn't "ran out of music" and he normally likes to take his time on a level. But making super lengthy versions of the tracks is not a very elegant way. The restart music button that I added on left shoulder button to force it was also meant for early troubles when the music refused completely to start (seems fixed now).

It's was already so much trouble with only the default A1200/A4000 version, why I added so much extra work with the CD32? LOL.

I understand that "Jotd" managed to loop the audio tracks with its program "Cd32load"

Yes, I think that they were talking recently about this possibility either on EAB or Discord.