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(+1)

Really great potential. Here are some things to point out:

- Maybe I missed something but I had no idea what dice did what

- For upgrades the game seems limited by 2 hand and an armor

- Enemy with passives such as can't be assigned dice with X and more damge could be fun and gives value to lower rate dice

- Armor that gives rerolls

- The Web build as a little problem with the fullscreen , thers 2 button and only one wich works properly

Anyways this is an amazing demo for the mechanics that complement echother well and I cant wait to see this developed more in the futur

Thanks for playing! Yeah, agree with a lot of those points. I think there's some cool ways to expand. The WebGL build was a bit of an afterthought and I realized the canvas scaling wasn't working correctly in different aspect ratios but I didn't want to modify the submission post deadline.