The core concept is super solid and potential-heavy, and the tongue-in-cheek art and sounds give the game an ultra charismatic vibe. I don’t have much feedback as I understand this is a short (and definitely sweet) game due to the free version restrictions and the nature of it being a jam title, but I’d definitely start with fleshing out the replayability aspect of the game. I hope you keep working on it!
Viewing post in Rock Paper Scissors Minus One jam comments
Hey thanks for the feedback, I chose to make it with construct because I find that quicker and am most familiar with it, also didn't think it would require as many events as it did, i am pleased with the way it works just didn't have quite enough to add more to it but i have made some other games with gdevelop which is what I plan to use if I get more time