I was inspired by the classic racing games for this, but mixing them with a 2D platform-like view was tricky. I also considered random obstacle placement for more skill-based gameplay but ran out of time. As for the items, I know the balance isn't great and some might feel like simple upgrades or downgrades (like a banana peel in front of the duck). I ran out of time again, sry 😅. [but sure adding more synergy and balancing better the items in the future]
If this helps, you can customize which items appear in the race (if you feel some are too unfair or want to test something)—there’s a pop-up explaining this the second time you play. Anyways, thanks for the feedback! ;D