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(+1)

Its a shame the moment to moment gameplay is really just holding down the movement keys and spamming different numbers. The random items could've used some variety in what they accomplish as some felt like being downgrades or upgrades of others, and some didn't feel to have much impact. Not sure if there were more items because it really did look like there were a lot of items in the menu.

(2 edits) (+1)

I was inspired by the classic racing games for this, but mixing them with a 2D platform-like view was tricky. I also considered random obstacle placement for more skill-based gameplay but ran out of time. As for the items, I know the balance isn't great and some might feel like simple upgrades or downgrades (like a banana peel in front of the duck). I ran out of time again, sry 😅.  [but sure adding more synergy and balancing better the items in the future]
If this helps, you can customize which items appear in the race (if you feel some are too unfair or want to test something)—there’s a pop-up explaining this the second time you play. Anyways, thanks for the feedback! ;D