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I think this game would be exponentially more engaging if you fully committed to the education theme. You could make a level or round based game start off with only a few factors (2-3) and simpler outcomes. As the player progresses through the game, you could add more factors that work in conjunction with the previous ones along with making the factors multi step processes. This could help with players feeling better about going into the game, and make them want to play more rounds after the first play through. (Same logic as starting a test and getting the first few easy problems correct without a hitch). Look forward to seeing what this could become.

An interesting idea. I was also thinking to gradually increase the difficulty, but never thought of adding factors as the game progresses. That was really helpful, thanks!